Energy Internet and eVehicles Overview

Governments around the world are wrestling with the challenge of how to prepare society for inevitable climate change. To date most people have been focused on how to reduce Green House Gas emissions, but now there is growing recognition that regardless of what we do to mitigate against climate change the planet is going to be significantly warmer in the coming years with all the attendant problems of more frequent droughts, flooding, sever storms, etc. As such we need to invest in solutions that provide a more robust and resilient infrastructure to withstand this environmental onslaught especially for our electrical and telecommunications systems and at the same time reduce our carbon footprint.

Linking renewable energy with high speed Internet using fiber to the home combined with autonomous eVehicles and dynamic charging where vehicle's batteries are charged as it travels along the road, may provide for a whole new "energy Internet" infrastructure for linking small distributed renewable energy sources to users that is far more robust and resilient to survive climate change than today's centralized command and control infrastructure. These new energy architectures will also significantly reduce our carbon footprint. For more details please see:

Using autonomous eVehicles for Renewable Energy Transportation and Distribution: and

Free High Speed Internet to the Home or School Integrated with solar roof top:

High level architecture of Internet Networks to survive Climate Change:

Architecture and routing protocols for Energy Internet:

How to use Green Bond Funds to underwrite costs of new network and energy infrastructure:

Monday, August 24, 2009

How downloading music can help fight climate change

[Here are a couple good articles on why “gCommerce” can help the music and video industry. As noted in the EU study people wont pay for content. But how are music and film companies going to make money if there product is delivered free over the Internet? Carbon offsets are one mechanism where the music and film industry can earn money and yet provide free downloads and help address the biggest challenge facing the planet. For more gCommerce examples please see -- BSA]

A new study has found that downloading music is substantially better from an emissions perspective than buying compact discs.
The study, which was funded by both Microsoft and Intel and authored by two academics at Carnegie Mellon University and a third affiliated with Stanford University, found that buying an album digitally reduces carbon dioxide emissions by 40 to 80 percent relative to a “best-case” CD-purchasing scenario.
This “best-case” CD scenario involves a customer buying a CD online and having it delivered via a light-duty truck; the more carbon-intensive options examined by the study are express air shipment of the CD, and the customer visiting a store to buy the CD.
The advantage for digital comes largely because CDs must be manufactured, packaged and transported over long distances.

EU Gov't Study: People Won't Pay For Content; New Business Models Needed from the wow dept

Just as more and more European countries are trying to ban or block sites like The Pirate Bay, it seems like a few more politicians should take the time to read the new EU study on digital competitiveness (found via P2P Blog). In it, the authors study the question of paid content and "pirated" content, and find that an awful lot of people have absolutely no interest in paying for content, no matter what -- and that the entertainment industry is exaggerating the impact of things like file sharing, since so few people would actually pay for the content in the first place (even if it weren't available for free). Rather than blaming "piracy," the report properly notes that it's a shift in technology (from atoms to bits) that has created the business model problems today:

De-materialisation of creative content distribution is shaking up the business models of the creative industries, with both potential opportunities and potential losses and bringing new players into the media industries' landscape.

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